About This GameBased on the classic tabletop game, Warhammer Quest is an addictive mix of role-playing and strategy.Lead your group of brave adventurers through the perilous dungeons of the Warhammer World in the search for wealth and glory! Level up your party of heroes. Loot weapons, armour and mysterious artefacts from fallen enemies. Crush Orcs, Goblins, Trolls and more ferocious enemies! What perils lurk in the darkness? Only the mightiest warriors will survive. The standard edition includes 4 heroes, 3 game areas and a special Vampires and Zombies tileset & enemies pack. There are additional in game options to buy up to 7 more heroes, 5 extra weapons and a Skeletons & Necromancers enemy pack. The Warhammer Quest Deluxe pack includes all of these extras. b4d347fde0
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BUILD NOTES. New Underworld Ascendant Launch Trailer:
We've launched a new trailer for Underworld Ascendant! It's got the latest visuals and a look at the skill trees you'll be able to choose to match your playstyle! We launch November 15th! Play in the first week to get special bonus items. . Week 1 Bonus Items: Vorpa, Mana Leech and Map: Underworld Ascendant launches November 15th and those of you who play in the first week will get special bonus items. Vorpa - A companion that will attack enemies that are low on health Mana Leech - A creature that gathers mana from the world and shares it with you when you are low. Map - A map to help guide your way. Make sure to wishlist the game today and then buy it in the first week to get these exclusive rewards! . Underworld Ascendant | Development Roadmap December 2018: Greetings, Ascendants! Today we are sharing our post-launch development roadmap beginning with Update 1, which will plan to go live next week. Our goal is to address the biggest issues brought up by the community and to improve the overall quality of the game. We have also included our plans for Update 2, which will go live early next year. Further details and timing are outlined below. We have a discussion thread for the update here: https://steamcommunity.com/app/692840/discussions/0/3216031607494065970/
UPDATE 1 - Next week (Pending QA Review). Video Message from Devs:
Click image to view message on YouTube Going forward we will be looking at the big topics from the community: save games, AI, saving option settings, art glitches, crashes, player movement and performance, etc. We are currently prioritizing and determining the development needed for the issues that matter most to the community. Your feedback in the discussion forums is appreciated! Thank you - The Underworld Ascendant Development Team . Nov 26 Weekly Update: Hey everyone! A weekly update a little later in the day than usual... So the team has returned from Thanksgiving travels and we spent the majority of today alone just having meetings and brainstorming how and where to go from here. We already have a list of priorities we'd like to work on as quickly (and safely) as possible, and try to maximize our time. We have another hotfix queued up for this week, particularly tackling crashes near the beginning of the game (before even Marcaul!) and common movement bugs, like the player being sluggish in water. We're aiming to have a lot of other fixes in too related to bug reports we've received about AI and combat issues. Additionally, the fullscreen exclusive option and turning subtitles off will be available. Other issues we're working on are upping the consistency of arrows (sometimes they fire, sometimes they disappear, etc), more combat and AI issues (especially to show when they're afraid / low on health and want to flee, etc), performance in areas past the Underswamp, and of course making the save system more accessible while we also work on bugs. (Like putting "swim-crouching" back in!) In the meanwhile, it will be really busy in the office for us as we continue to coordinate with you and our KS backers on your digital and physical rewards. After this week's hotfix, we're also working on an improved save system and improving more performance issues by mid-December. As always, we're open to hearing your feedback and suggestions - and bug reports. Keep them coming!
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